Jobs
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2D animator & illustrator
Location
This is a remote position. The company is based in Belgium.
Reports to
The game director & designer; Ibe Denaux.
Starts from
Q3 of 2024
Job overview
You will draw and animate the characters for a 2D life simulation game, as well as illustrate the backgrounds. Animation is to be done in 2D rigging & animation software such as spine or toon boom. You will work directly with the game designer to find ways to make your art modular and fit into the game world.
Responsibilities & duties
- Produce 2D assets for the game designer to implement such as…
- characters
- clothing
- items
- backgrounds
- animations
- Ensure a consistent and reproducible style throughout your work.
- Report to the game designer about your progress on a timely basis.
Seniority level
Mid-level or above.
Qualifications:
Essential
- Experience with 2D rigging software such as Spine or toon boom.
- Experience in stylized drawing.
- Experience in background illustration.
- Proficiency with Photoshop.
Preferred
- Work experience with a game development team.
- Experience working remotely.
- Experience with unity or Godot plugins for aforementioned rigging software.
Apply at jobs@nachtvlam.be
UI/UX designer
Location
This is a remote position. The company is based in Belgium.
Reports to
The game director & designer; Ibe Denaux.
Starts from
Q3 of 2024
Job overview
You will design the UI for a 2D life simulation game. you will work directly with the artist and game designer to make a modular and user-friendly interface to the game. You will not only draw & design the interface itself, but think about the flow of interaction together with the game designer.
Responsibilities & duties
- Produce 2D assets for the user interface.
- Design and think about the flow of interaction of a user with the game.
- Work with the game designer on intersectional fields such as tutorials, etc.
- Report to the game designer about your progress on a timely basis.
Seniority level
Mid-level or above.
Qualifications:
Essential
- Experience with Unity’s or Godots UI systems (or similar systems using web development standards).
- Proficiency with Photoshop.
Preferred
- Work experience with a game development team.
- Experience working remotely.
Apply at jobs@nachtvlam.be
2D VFX designer
Location
This is a remote position. The company is based in Belgium.
Reports to
The game director & designer; Ibe Denaux.
Starts from
Q3 of 2024
Job overview
You will create visual effects for a 2D life simulation game. This includes but is not limited to particle effects, lighting & shaders. You will work directly with the game designer and artist to make sure your work fits into the game world.
Responsibilities & duties
- Create 2D visual effects assets such as…
- particle effects
- lighting effects
- shader effects
- Ensure a consistent and modular style throughout your work.
- Report to the game designer about your progress on a timely basis.
Seniority level
Mid-level or above.
Qualifications:
Essential
- Experience with Unity’s or Godot’s particle effect & shader systems.
Preferred
- Work experience with a game development team.
- Experience working remotely.
- 2D animation experience.
Apply at jobs@nachtvlam.be